Privacy Policy — Scream to Jump

Last updated: July 15, 2026

This policy explains what data Scream to Jump ("the game") uses and what leaves your device.

Microphone

The game is controlled by your voice, so it asks for microphone permission. All audio is processed on your device in real time and is never recorded, stored, or transmitted anywhere. The game only measures the loudness of the sound to trigger in-game gadgets. No audio content ever leaves your device.

Advertising

The free version of the game shows ads served by Google AdMob. The AdMob SDK may collect device identifiers (such as the advertising ID), IP address, coarse location derived from IP, and ad interaction data to serve and measure ads. This collection is governed by Google's Privacy Policy. On iOS, personalized ads are only enabled if you allow tracking in the system prompt; otherwise ads are non-personalized. You can purchase "Remove Ads" to remove all advertising, after which no ad SDK requests are made.

In-App Purchases

The "Remove Ads" purchase is processed entirely by Apple's App Store or Google Play. We do not receive or store your payment information. Your purchase state is saved locally on your device and can be restored through the store.

Data We Collect Ourselves

None. The game has no account system, no analytics of our own, and no servers. Settings such as language, sensitivity, and level progress are stored only on your device.

Children

The game does not knowingly collect personal information from children. Ad content is requested in a manner appropriate for a general audience.

Changes

If this policy changes, the updated version will be posted at this page with a new date.

Contact

Questions? Email [email protected].